{"id":116,"date":"2018-04-30T00:19:14","date_gmt":"2018-04-30T05:19:14","guid":{"rendered":"http:\/\/dreadful.missiledine.com\/?page_id=116"},"modified":"2025-08-19T00:52:17","modified_gmt":"2025-08-19T05:52:17","slug":"adepts","status":"publish","type":"page","link":"https:\/\/dreadful.missiledine.com\/index.php\/adepts\/","title":{"rendered":"Adepts"},"content":{"rendered":"\r\n<p>&nbsp;<\/p>\r\n\r\n<p><span style=\"font-size: large;\"><b><span style=\"color: #000000;\">A<\/span><span style=\"color: #000000;\">dept Class<\/span><\/b><\/span><\/p>\r\n<p><span style=\"color: #000000;\">In an age where magic is all but forgotten except as a plot element in children&#8217;s stories, the actual practicing magic user is rare indeed. So rare as to be virtually non existent! The handful of individuals who are aware of real magic, are mostly self taught and struggle to increase their knowledge and power of their Arcane studies.<\/span><\/p>\r\n<p><span style=\"color: #000000;\">Magic, REAL Magic, is rare, very, very rare.\u00a0 And it is but a shadow of what it once was in the world.\u00a0 Those who practice what is left shun terms like &#8216;Magician&#8217; or &#8216;Illusionist&#8217; and such because they are associated with the pretend stage magic that entertains the public.\u00a0 And titles like &#8216;Wizard&#8217; or &#8216;Sorcerer&#8217; both because the terms are &#8216;loaded&#8217; and can draw unwanted attention, and because they know that their current level of knowledge and power hardly qualifies them to use such exalted titles.\u00a0 So most modern day practitioners consider themselves, and refer to themselves, as &#8216;Adepts.&#8217;<br \/><\/span><\/p>\r\n<p><b>Arcane Adepts (Magic User)<\/b><\/p>\r\n<p>Arcane Magic, (as opposed to the powers displayed by Mystics,) involves the Adept using a portion of his own Life Force or energy to capture and bend to his will a fragment of the arcane power that flows and ebbs all across the world. The Adept\u2019s skill, strength of will and intelligence temporarily harnesses and directs the energies by way of the formula and ritual that the Adept has learned and memorized. The energy or Life Force expended by the Adept is (usually) replenished by food and rest (Sleeping, no casting or studying.)<\/p>\r\n<p>Adepts are self taught, or in rare instances a student of another Adept. They have, through much study, learned the Principals of Magic.\u00a0 This is a basic understanding of Arcane Magic and how to harness its power. As the Adept continues his\/her studies he learns to Read Magic and becomes familiar enough with the &#8216;feel&#8217; of magic to recognize it by Touch. (Detect Magic Touch) Eventually the Adept&#8217;s skill and awareness becomes such that he is able to craft and Attune a Wand (Rod or Staff) to his\/her needs and personality.<\/p>\r\n<p>An Adept <strong>MUST HAVE<\/strong> an Attuned Wand to cast ANY spell EXCEPT Read Magic and Detect Magic Touch (although Touch may be done through the wand.)<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><strong>Weapon Proficiency by Character Class<\/strong><\/p>\r\n<table>\r\n<tbody>\r\n<tr>\r\n<td><strong>Class<\/strong><\/td>\r\n<td><strong>Initial Number<\/strong><\/td>\r\n<td><strong>Non-Proficient Penalty<\/strong><\/td>\r\n<td><strong>Added Weapon Proficiency Per Level<\/strong><\/td>\r\n<\/tr>\r\n<tr>\r\n<td><strong>Adept<\/strong><\/td>\r\n<td>2<\/td>\r\n<td>-5<\/td>\r\n<td>1\/5<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<table width=\"432\" cellspacing=\"0\" cellpadding=\"4\"><colgroup> <col width=\"213\" \/> <col width=\"201\" \/> <\/colgroup>\r\n<thead>\r\n<tr>\r\n<td colspan=\"2\" valign=\"top\" width=\"422\"><b>Available Weapon Proficiency&#8217;s for Adepts<br \/><\/b><\/td>\r\n<\/tr>\r\n<\/thead>\r\n<tbody>\r\n<tr valign=\"top\">\r\n<td width=\"213\">Firearms: Pistol<\/td>\r\n<td width=\"201\">Light Club\/Baton<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"213\">Firearms: Long gun<\/td>\r\n<td width=\"201\">Staff<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"213\">Swordsmanship<\/td>\r\n<td width=\"201\">Crossbow<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"213\">Fencing<\/td>\r\n<td width=\"201\">Archery<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"213\">Knife<\/td>\r\n<td width=\"201\">Brawling<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"213\">Knife Throwing<\/td>\r\n<td width=\"201\">\u00a0<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<p>&nbsp;<\/p>\r\n<p><strong>\u00a0Spell Craft<\/strong><\/p>\r\n<p><strong>\u00a0<\/strong>Spell Craft is an Ability of Adepts.\u00a0 It is the ability to organize the concepts of magic and assemble, in the Adept&#8217;s mind, the words, symbols and conceptualize the actual act of casting. It is the Ability which allows them to actually learn and cast spells.\u00a0 And it is used in comprehending the research for new spells, recognizing a spell someone else is casting and understanding someone else\u2019s spell book. SEE: <a href=\"https:\/\/dreadful.missiledine.com\/index.php\/learning-new-spells\/\" target=\"_blank\" rel=\"noopener noreferrer\">LEARNING NEW ADEPT SPELLS\u00a0<\/a>\u00a0 for more details on this.<br \/>It is ALSO employed if an Adept uses a Scroll to cast a spell that is of higher level then he\/she can normally cast.<br \/>The Spell Craft check is: DC 20 + the level of the spell \u2013 Adept\u2019s IN <br \/>EXAMPLE: An Adept with 16 Intelligence casting, or attempting to comprehend, a 3rd level spell has a DC of 20+3-16= 7\u00a0<\/p>\r\n<p><strong>Reading Magic<\/strong><\/p>\r\n<p>Read Magic <b>IS NOT A SPELL<\/b> for an Adept that requires daily Memorization. It is a ABILITY that comes with their class. <b>BUT it does require an ABILITY Check EACH TIME the Adept attempts to use it.<\/b> If the Ability Check fails the Adept may not attempt to read THAT PARTICULAR document (book, scroll, etc) until he goes up a level. At that point the Adept may try again. <br \/>Go to the page <a href=\"https:\/\/dreadful.missiledine.com\/index.php\/reading-magic\/\" target=\"_blank\" rel=\"noopener noreferrer\">READI <label for=\"cbDeleteRecieved_0\"><\/label>NG MAGIC<\/a> for more details.<\/p>\r\n<p><b>Sensing Magic<\/b><\/p>\r\n<p>The \u00a0<a href=\"https:\/\/dreadful.missiledine.com\/index.php\/detect-magic\/\" target=\"_blank\" rel=\"noopener\"><em>Detect Magic cantrip<\/em><\/a><strong><a href=\"https:\/\/dreadful.missiledine.com\/index.php\/detect-magic\/\" target=\"_blank\" rel=\"noopener\">,<\/a><\/strong> for Adepts is primarily for ranged detection. An Adept&#8217;s training and ability allows an innate Detect Magic <b>TOUCH.<\/b> Essentially the ability to feel the magic inherent in something.\u00a0 This is a sensation or feeling. It is not the\u00a0 ability to analyze the type or strength of the magic, but only to feel its presence.<\/p>\r\n<p>The Touch requires the object to be picked up, held or otherwise handled. For a large object, ex: a statue, the Adept must press his hand or hands firmly against the object. In any case the contact must be maintained for <strong>at least half a minute.<\/strong>\u00a0 It is possible to employ the Touch through the Adept&#8217;s Wand but contact must still be maintained for half a minute.<\/p>\r\n<p>This ability does not require Memorization BUT it does require a Spell Craft Check. A failure means that no magic was noted. Repeated attempts will not be effective until the Adept goes up a level at which point he\/she may try again.\u00a0 In this case there is no Spell Level to factor in.\u00a0 It is DC &#8211; Int.\u00a0 Example: DC 20 &#8211; 16 (Int) = 4<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><a href=\"https:\/\/dreadful.missiledine.com\/index.php\/wands\/\"><span style=\"font-size: large;\"><b>Wands are an ESSENTIAL MATERIAL COMPONENT FOR ALL ADEPT SPELLS<\/b><\/span><\/a><\/p>\r\n<p>The <a href=\"https:\/\/dreadful.missiledine.com\/index.php\/wands\/\">Wand<\/a> is the Adept&#8217;s focus and it replaces many (but not all) material components in spells and the somatic component (finger movements) are replaced with wand gestures.\u00a0 An Attuned Wand extends the Adept&#8217;s Touch for delivering touch spells. Including the Adept&#8217;s Detect Magic Touch and attack spells that involve touch.\u00a0 See <a href=\"https:\/\/dreadful.missiledine.com\/index.php\/wands\/\" target=\"_blank\" rel=\"noopener noreferrer\">WANDS<\/a> for details,<\/p>\r\n<p><img loading=\"lazy\" class=\"size-medium wp-image-1757 aligncenter\" src=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2021\/05\/il_570xN.992642229_s4xh-300x133.jpg\" alt=\"\" width=\"300\" height=\"133\" srcset=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2021\/05\/il_570xN.992642229_s4xh-300x133.jpg 300w, https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2021\/05\/il_570xN.992642229_s4xh.jpg 570w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\r\n<p>A First level Adept begins play with an Attuned Wand.\u00a0<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><strong>Recovering Spells<\/strong><\/p>\r\n<p>After casting some, or all, of his\/her spells, an Adept must rest and study his spell book to recover spells or memorize different spells.<\/p>\r\n<p>An Adept MUST rest, prior to memorizing, at LEAST 1 hour per level of the HIGHEST spell level that they are seeking to recover\/memorize, If the Adept is trying to recover 1<sup>st<\/sup> level spells, it will require one hour rest prior to memorizing. If he\/she is looking to recover 3<sup>rd<\/sup> level spells, the Adept will need three hours rest. However, the Adept will ALSO recover 1<sup>st<\/sup> and 2<sup>nd<\/sup> level spell energy. A 9<sup>th<\/sup> level spell takes nine hours rest, but in so doing all other spell slots are energized.\u00a0 Cantrips require 1 hour of rest to recharge.<\/p>\r\n<p><strong>Memorizing Spells<\/strong><\/p>\r\n<p>After resting, the Adept may set about memorizing spells. The Adept must spend 1 turn, (10 minutes) reading and studying, for EACH level of spell the Adept seeks to memorize. A Fifth level Adept, looking to memorize three 1<sup>st<\/sup>, three 2<sup>nd<\/sup> and two 3<sup>rd<\/sup> level spells is looking to memorize 15 spell levels. This will require fifteen turns, or two and a half hours studying. Study time may be reduced by 1 minute for each point of Intelligence the Adept has. So an Adept with 15 Intelligence can reduce the two and a half hours by fifteen minutes. Zero level Cantrips DO NOT require any time to study. Spells that the Adept memorized on a previous day but did not cast, are retained and do not need to be restudied, unless the Adept wishes to exchange the spell for a different spell.<\/p>\r\n<p>NOTE: Adepts with high intelligence receive Bonus Spells.\u00a0 See the table below.\u00a0 These are considered normal spell slots for memorization purposes.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><a href=\"https:\/\/dreadful.missiledine.com\/index.php\/cantrips\/\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>Cantrips Basic Magic<\/strong><\/a><\/p>\r\n<p>Adepts begin their comprehension of Magic by learning Cantrips.\u00a0 Every Adept has some cantrips burned into their memory from the long, long hours spent struggling to master the art.\u00a0 Though the Adept has a set number of Cantrips that can be cast before needing to rest to recover them, the Adept can cast ANY of the cantrips that he\/she knows without needing to memorize particular ones ahead of time.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><span style=\"font-size: large;\"><b>Spell Books.<\/b><\/span> (This differs from the rules in the Unearthed Arcana.)<\/p>\r\n<p><img loading=\"lazy\" class=\"alignnone size-medium wp-image-1762\" src=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2021\/05\/Necro-small-300x207.jpg\" alt=\"\" width=\"300\" height=\"207\" srcset=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2021\/05\/Necro-small-300x207.jpg 300w, https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2021\/05\/Necro-small.jpg 315w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\r\n<p>Adepts MUST memorize their spells from their spell books. There are two types of spell books that a caster can have.<\/p>\r\n<p>A <b>Personal Grimoire<\/b>, which is the big thick volume filled with just about every bit of magical lore that the caster has accumulated about the spells contained in it. Typically these books are 12\u201d wide, 18\u201d long and start at 1\u201d up to a maximum 12\u201d thick. They are made to be expandable by adding pages (up to a maximum of 1500+\/- pages.) A &#8216;starter&#8217; grimoire of a 1<sup>st<\/sup> level spell caster typically has about 100 pages in it and is 1 inch thick.<\/p>\r\n<p>Or a <b>Traveler&#8217;s Book,<\/b> which is essentially the crib notes a caster needs to refresh his or her mind to re-memorize for casting purposes.\u00a0 They are thinner, lighter, less prone to damage and contain far less information.\u00a0 A typical Traveler&#8217;s Spell Book is 9\u201d wide 12\u201d long and 3\u201d to 6\u201d thick. They usually start with 100 pages and, like a grimoire, pages can be added, up to 500<br \/><br \/><strong>For descriptions, costs, capacity&#8230; See <a href=\"https:\/\/dreadful.missiledine.com\/index.php\/occult-and-magic-supplies\/\" target=\"_blank\" rel=\"noopener\">Occult and Magic Supplies.<\/a><\/strong><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><b>Casting a Spell<\/b><\/p>\r\n<p>Each time the Adept casts a spell the player makes a <b>Concentration Roll. <\/b>If the roll is made the spell is cast. If it is a Missile Spell the Adept <strong>ALSO<\/strong> rolls to Hit UNLESS it is an area of effect spell or one where the description indicates otherwise. After the spell is complete the DM will (secretly) roll a <b>Powers Check<\/b>.<\/p>\r\n<p>If the Concentration Roll failed the Adept suffers a Spell Failure and must roll a <b>Disability Check<\/b>.<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><b>Concentration Roll<\/b><\/p>\r\n<p>Casting a spell, regardless of the level of the Adept, requires immense concentration. Should the Adept\u2019s concentration be broken the spell fails (perhaps catastrophically.) Even in the Adept\u2019s inner sanctum, library\/study there is a slight chance of concentration being broken, in the chaos of a fight or on a bustling street, the chances are even greater!<br \/>IF the Adept is physically struck (with or without injury) <strong>DURING<\/strong> the period the spell is being cast, the Concentration Check <strong>AUTOMATICALLY FAILS!<\/strong><\/p>\r\n<p>If an Adept has sustained injury, for example in a previous round. AND the injury has not yet been tended to (Bound, First Aid, Magical Healing, etc) then the Adept&#8217;s Concentration Roll is reduced by 1 for EVERY HIT POINT of sustained damage.<\/p>\r\n<table width=\"665\" cellspacing=\"0\" cellpadding=\"4\"><colgroup> <col width=\"147\" \/> <col width=\"500\" \/> <\/colgroup>\r\n<thead>\r\n<tr valign=\"top\">\r\n<th width=\"147\"><strong>Concentration Check<\/strong><\/th>\r\n<th width=\"500\"><strong>Circumstances<\/strong><\/th>\r\n<\/tr>\r\n<\/thead>\r\n<tbody>\r\n<tr valign=\"top\">\r\n<td width=\"147\">5<\/td>\r\n<td width=\"500\"><strong>Alone in Laboratory or with a trained assistant<\/strong><\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"147\">8<\/td>\r\n<td width=\"500\"><strong>Outside, no one in immediate area (Less then 50\u2019)<\/strong><\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"147\">10<\/td>\r\n<td width=\"500\"><strong>Few people about, friends or associates (less then 30\u2019)<\/strong><\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"147\">15<\/td>\r\n<td width=\"500\"><strong>Crowded street, bar, busy or noisy place, moving train car or ship<\/strong><\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"147\">25<\/td>\r\n<td width=\"500\"><strong>Being shot at or otherwise in danger*<\/strong><\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"147\">FAIL<\/td>\r\n<td width=\"500\"><strong>Actually Hit, Struck or Injured!<\/strong><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<p>* <strong>If the caster is under cover while being shot at the Adept\u2019s Concentration Check is 23<\/strong>.<\/p>\r\n<p><strong>Roll D20 Add IQ and Adept Level, subtract Spell Level check chart.<\/strong><\/p>\r\n<p><strong>Examples:<br \/>#1 <\/strong>An\u00a0 Adept and her friends are in an alley off a noisy, busy street in London.\u00a0 People are passing by on the street.\u00a0 The Adept decides to cast a 3rd level spell.\u00a0 She has an IQ of 13 and is 6th level.<br \/>The Concentration Check needed is 15 or better.<br \/>The Dice roll = 4 +13(IQ) + 6(Caster&#8217;s level) &#8211; 3(Spell Level) = 20 <br \/>The Adept gets her spell off easily.<\/p>\r\n<p><strong>#2<\/strong> Attempting to cast a 1<sup>st<\/sup> level Spell while crouched behind a boulder being shot at.<br \/>The Adept has an IQ of 16 and is 3<sup>rd<\/sup> level.\u00a0\u00a0 <br \/>The Concentration Check needed is 23 or better.<br \/>The Dice Roll = 8 + 16(IQ) + 3(Caster&#8217;s Level) \u2013 1(Spell Level) = 26\u00a0\u00a0 <br \/>The Adept was able to ignore the gunfire and cast the spell!<\/p>\r\n<p><strong>#3<\/strong>\u00a0 The same Adept as in example #2, attempting to cast a 1<sup>st<\/sup> level Spell while crouched behind a boulder being shot at AND has been wounded for 8 hit points.<br \/>The Adept has an IQ of 16 and is 3<sup>rd<\/sup> level.\u00a0\u00a0 <br \/>The Concentration Check needed is 23 or better.<br \/>The Dice Roll = 10 + 16(IQ) + 3(Caster&#8217;s Level) \u2013 1(Spell Level) = 28 &#8211; 8 = 20\u00a0 <br \/>The Adept loses his concentration and the spell fails!<\/p>\r\n<p><strong>Zero Level spells (cantrips) DO NOT require Concentration Checks.<\/strong><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><strong>Hitting the Target<\/strong><\/p>\r\n<p>The Adept first casts his spell and it works.<strong> IF<\/strong> the spell is a ranged attack or a missile spell that MUST hit a target, such as Ray of Enfeeblement, it <b>requires a To Hit Roll<\/b> to hit the target.\u00a0 The Adept&#8217;s Dexterity bonuses (if any) count towards the To Hit roll.\u00a0 The target&#8217;s AC for the purpose of this roll <strong>ignores all Physical Armor<\/strong>.\u00a0 However, Dexterity bonuses, Magical Protections and cover (if any)<strong> are <\/strong>included in the target&#8217;s AC.\u00a0 A ranged attack that has an area of effect, such as Fire Ball or Sleep <strong>DOES NOT<\/strong> require a To Hit roll.\u00a0 Some other attack spells do not require To Hit rolls.<\/p>\r\n<p>Some spells also allow a saving throw!<\/p>\r\n<p>&nbsp;<\/p>\r\n<p>&nbsp;<\/p>\r\n<p><b>Powers Check for Adepts<br \/><\/b><\/p>\r\n<p>As discussed elsewhere, the Arcane spell caster uses, in part, the energy of his own Life Force and intellect to cast and direct a spell. But that life energy is only part of the power in a spell, and in the Great Spells it is a very small part. Where the rest of the energy comes from is a matter of some debate. Where ever it comes from, history has shown that sometimes the Arcane caster draws the attention of Something&#8230; Unpleasant.\u00a0 What exactly happens varies. Some Adepts have simply vanished, others have gone insane and some turn inwards becoming dark and evil, others have been attacked by unknown forces&#8230;<\/p>\r\n<p>The use of magic, casting a spell, or using certain items, places the character at risk for a Powers Check.\u00a0\u00a0 A Powers Check is a percentage chance equal to the level of the spell, of attracting Something.\u00a0 If a spell is cast for an evil or sinister purpose, or the spell is from the Necromancy school this chance is doubled.\u00a0 Zero level spells (cantrips) do not seem to attract any attention.\u00a0 Location may also influence a Powers Check.\u00a0 Locales that are steeped in ancient magics, used for unearthly rituals or places where Death was present on a large scale (battlefield) may well cause an increased chance of drawing attention to the Adept.\u00a0 As a rule of thumb, most of the spells cast by characters during the course of an adventure for defense, information gathering, or other passive effects are assumed to require the spell-level Powers checks.<strong>\u00a0 This roll is made by the DM, who may or may not share the result!<\/strong><\/p>\r\n<p><b>\u00a0<\/b><\/p>\r\n<p><span style=\"color: #ff0000;\"><span style=\"font-size: large;\"><b>Adept Experience Levels<\/b><\/span><\/span><\/p>\r\n<p><img loading=\"lazy\" class=\"alignnone wp-image-2483 size-full\" src=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/ADexptables.png\" alt=\"\" width=\"770\" height=\"1268\" srcset=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/ADexptables.png 770w, https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/ADexptables-182x300.png 182w, https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/ADexptables-622x1024.png 622w, https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/ADexptables-768x1265.png 768w\" sizes=\"(max-width: 770px) 100vw, 770px\" \/><\/p>\r\n<p><span style=\"color: #000000;\"><span style=\"font-size: large;\"><b>NOTE: Adepts use a D6 for hit points<\/b><\/span><\/span><\/p>\r\n<p><span style=\"color: #000000;\"><span style=\"font-size: large;\"><b>A 1st level Adept STARTS with 6hp plus any Constitution bonuses if applicable.<\/b><\/span><\/span><\/p>\r\n<h2><b>Adept Spell Advancement<\/b><\/h2>\r\n<p><img loading=\"lazy\" class=\"alignnone wp-image-2521 size-full\" src=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/adeptspell.png\" alt=\"\" width=\"579\" height=\"647\" srcset=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/adeptspell.png 579w, https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/adeptspell-268x300.png 268w\" sizes=\"(max-width: 579px) 100vw, 579px\" \/><\/p>\r\n<p><span style=\"color: #ff0000;\"><span style=\"font-size: large;\">\u00a0<\/span><\/span><span style=\"color: #ff0000;\"><span style=\"font-size: large;\"><b>Adept&#8217;s Intelligence (IQ)<br \/><\/b><\/span><\/span><\/p>\r\n<p><img loading=\"lazy\" class=\"alignnone wp-image-2506 size-full\" src=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/IQtables.png\" alt=\"\" width=\"732\" height=\"786\" srcset=\"https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/IQtables.png 732w, https:\/\/dreadful.missiledine.com\/wp-content\/uploads\/2022\/07\/IQtables-279x300.png 279w\" sizes=\"(max-width: 732px) 100vw, 732px\" \/><\/p>\r\n<p><b>Spell Level<\/b> lists the highest level of spells that can be cast by\u00a0 an Adept with this Intelligence.<\/p>\r\n<p><b>Maximum Number of Spells per Level <\/b> This number indicates the maximum number of spells a Adept can know from any particular spell level. Once a Adept has learned the maximum number of spells he is allowed in a given spell level, he cannot add any more spells of that level to his spell book. Once a spell is learned, it cannot be unlearned and replaced by a new spell.<\/p>\r\n<p><span style=\"font-size: x-large;\"><b>Adepts Bonus Spells<\/b><\/span><\/p>\r\n<p>Adepts with higher then normal Intelligence are able to memorize a few extra spells in their daily preparation ONLY if they are able to cast spells of the appropriate level.)<\/p>\r\n<table width=\"665\" cellspacing=\"0\" cellpadding=\"4\"><colgroup> <col width=\"189\" \/> <col width=\"458\" \/> <\/colgroup>\r\n<tbody>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p><b>Intelligence Score<\/b><\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p><b>Daily Spell Bonus<\/b><\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>9<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>None<\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>10<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>None<\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>11<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>None<\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>12<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>One Cantrip<\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>13<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>One Cantrip<\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>14<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>One Cantrip<\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>15<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>One 1st level spell<\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>16<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>One 1st level spell<\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>17<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>One 2nd level spell<\/p>\r\n<\/td>\r\n<\/tr>\r\n<tr valign=\"top\">\r\n<td width=\"189\">\r\n<p>18<\/p>\r\n<\/td>\r\n<td width=\"458\">\r\n<p>One 2nd level spell<\/p>\r\n<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>","protected":false},"excerpt":{"rendered":"<p>&nbsp; Adept Class In an age where magic is all but forgotten except as a plot element in children&#8217;s stories, the actual practicing magic user is rare indeed. So rare as to be virtually non existent! The handful of individuals &hellip; <a href=\"https:\/\/dreadful.missiledine.com\/index.php\/adepts\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/dreadful.missiledine.com\/index.php\/wp-json\/wp\/v2\/pages\/116"}],"collection":[{"href":"https:\/\/dreadful.missiledine.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dreadful.missiledine.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dreadful.missiledine.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dreadful.missiledine.com\/index.php\/wp-json\/wp\/v2\/comments?post=116"}],"version-history":[{"count":67,"href":"https:\/\/dreadful.missiledine.com\/index.php\/wp-json\/wp\/v2\/pages\/116\/revisions"}],"predecessor-version":[{"id":2763,"href":"https:\/\/dreadful.missiledine.com\/index.php\/wp-json\/wp\/v2\/pages\/116\/revisions\/2763"}],"wp:attachment":[{"href":"https:\/\/dreadful.missiledine.com\/index.php\/wp-json\/wp\/v2\/media?parent=116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}