{"id":449,"date":"2018-05-21T02:10:22","date_gmt":"2018-05-21T07:10:22","guid":{"rendered":"http:\/\/dreadful.missiledine.com\/?page_id=449"},"modified":"2025-08-13T00:07:33","modified_gmt":"2025-08-13T05:07:33","slug":"gun-fights","status":"publish","type":"page","link":"https:\/\/dreadful.missiledine.com\/index.php\/gun-fights\/","title":{"rendered":"Gun Fights"},"content":{"rendered":"<p><b>NOTE:<\/b><\/p>\n<p><em><span style=\"font-size: medium;\">As common as modern firearms are, they are still not commonly brandished in civilized company.\u00a0 Firearms are not utilized on a daily basis, except by soldiers, law enforcement officers or criminals. Even in law enforcement, guns are used mostly as a last resort. Although it is not unusual, and is even acceptable for a gentleman to be armed, it is always discreetly! Openly wearing or carrying weapons as a matter of routine will at the least get you barred from polite company and is very likely to result in a police inquiry.<\/span><\/em><\/p>\n<p><span style=\"font-size: large;\"><b>Gun Powder and <\/b><b>F<\/b><b>irearms<\/b><\/span><\/p>\n<p><span style=\"font-size: medium;\">Although traditional black powder cartridges are still manufactured and sold,\u00a0 can still be widely found world wide, the development of &#8216;smokeless&#8217; powder in its various formulations is rapidly rendering black powder obsolete.\u00a0 However, unless stated otherwise, Black Powder ammunition is the &#8216;standard&#8217; ammunition reflected in the game stats for price, damage etc.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Many of the older and cheaper guns are unable to safely and reliably handle the higher pressures resulting from the new propellants, though quality weapons are largely unaffected. Older guns firing smokeless have a 1 in 6 chance of exploding anytime a natural 1 is rolled on the d20.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Poudre B is the first marketed and most widely distributed (in Europe) smokeless powder, other available versions are <span lang=\"en-US\">Ballistite<\/span><span lang=\"en-US\">, developed by Alfred Nobel, and <\/span><span lang=\"en-US\">Cordite. Though there were differences in these formulations, from a game perspective <\/span><span lang=\"en-US\">all smokeless powders are the same and all black powders are the same. <\/span><span lang=\"en-US\">Smokeless powder<\/span><span lang=\"en-US\"> has only been marketed to the public for a little less then a year.<\/span><\/span><\/p>\n<p><span style=\"font-size: medium;\">Smokeless Powder ammunition is more expensive (+50%) then traditional black powder and has more &#8216;punch&#8217; +1 damage for any bullet fired with Smokeless.\u00a0 It also leaves minimal smoke, is less likely to give away a location, does not obscure vision with multiple shots and reduces the wear on a gun by causing less corrosion and fouling. <\/span><\/p>\n<p><span style=\"font-size: medium;\">Black Powder ammunition is the &#8216;standard&#8217; ammunition reflected in the game stats for price, damage etc.<\/span><\/p>\n<p><span style=\"font-size: x-large;\"><b>Gun Fights<\/b><\/span><\/p>\n<p><b>Gun fights are deadly! <\/b><\/p>\n<p><span style=\"font-size: medium;\">In a single combat round a character can fire many shots (depending on the weapon) even emptying a revolver. Firing rapidly will decrease accuracy, but the individual shots are still effective and potentially lethal.<\/span><\/p>\n<p><span style=\"font-size: medium;\">When dealing with gunfire, the combat round is split into two parts. A character makes half of his attacks, rounded down, starting at the point his\/her initiative roll allows with the second half of the shots being fired at the end of the round.<\/span><\/p>\n<p><strong>NOTE:<\/strong> The range and damage of a bullet is a function of the gun&#8217;s caliber and cartridge or load.\u00a0 NOT of the type of gun.\u00a0 The type of gun DOES effect accuracy, rate of fire, number of shots (before reloading) and the reliability of the weapon.<\/p>\n<p><span style=\"font-size: medium;\">In the game there are four basic classes of firearms. <\/span><\/p>\n<p><b>Muzzle Loading Weapons<\/b><\/p>\n<p><span style=\"font-size: medium;\">Though rare now, and mostly decorative, these weapons still exist and still function. Examples include muskets, fowlers, blunderbuss and dueling pistols.<\/span><\/p>\n<p><b>Breech Loading Weapons<\/b><\/p>\n<p><span style=\"font-size: medium;\">These include some types of rifles, carbines, shotguns and pistols. Examples: Martini-Henry Rifle, Sharps Carbine, single and double barrel shotguns and Derringer style pistols.<\/span><\/p>\n<p><b>Repeating Weapons<\/b><\/p>\n<p><span style=\"font-size: medium;\">These are rifles, carbines and shotguns that have a magazine that holds multiple rounds and through the Repeated Action of the weapon&#8217;s mechanism can be fired successively in one round. Examples: Winchester Lever Action carbine, Lee Enfield Bolt Action rifle, Lever action Shotguns and Pump Action Rifles and Shotguns.<\/span><\/p>\n<p><b>Revolvers<\/b><\/p>\n<p><span style=\"font-size: medium;\">Revolver handguns hold four, five or six rounds depending on the weapon, size and caliber. There are numerous examples. At this time in history Revolvers are State of The Art for firearms.<\/span><\/p>\n<p><b>Drawing the Firearm<\/b><\/p>\n<p><span style=\"font-size: medium;\">Commonly individuals carry a firearm in their pocket, a holster, in a container, or on a sling unless they feel that combat is imminent. The weight of a firearm in one&#8217;s arms is tiring over long periods (hours) and the sight of a character wielding a firearm &#8220;at the ready&#8221; is often taken as an unfriendly, even hostile, act by others. This leads to the need to draw out one&#8217;s gun upon the start of combat. If the firearm is already at the ready, then proceed with shooting.<\/span><\/p>\n<p><span style=\"font-size: medium;\">If a pistol is carried in a holster (that is accessible), drawing the pistol is a Move Action.<\/span><\/p>\n<p><span style=\"font-size: medium;\">If a pistol is carried in a pocket, purse or some relatively loose arrangement where the shooter must fumble for the weapon, drawing the pistol is a Standard Action.<\/span><\/p>\n<p><span style=\"font-size: medium;\">If the shooter has previously put her hand on the pistol (but kept the pistol in the purse, pocket, etc.), then drawing the pistol is a Move Action. The Quick Draw Skill changes the move action into a Free Action. <\/span><\/p>\n<p><span style=\"font-size: medium;\">A scattergun may be carried in an oversized holster, in which case drawing the scattergun is a move action (or free action if the shooter has the Quick Draw skill). If the scattergun is hanging on a lanyard (such as behind one&#8217;s back, under a coat), then drawing the scattergun is a standard action, or a move action with the Quick Draw <\/span><span style=\"font-size: medium;\">Skill.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Carbines, rifles or shotguns may be carried in sheaths attached to a horse, wagon, or a <\/span><span style=\"font-size: medium;\">backpack. If the shooter is within 5&#8242; movement of the sheath, drawing the carbine, rifle, or shotgun is a move action. The same is true if the long arm is carried on a sling on the shooter&#8217;s back. The Quick Draw Skill does not help with drawing\u00a0 long arms.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Long arms (or handguns) being held in one&#8217;s arms are considered to be &#8220;at the ready,&#8221; and may be moved into firing position as a free action.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Carbines or shotguns that hang on a lanyard (such as behind a shooter&#8217;s back, under a coat) take a standard action to draw. The Quick Draw Skill does not improve this action.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Retrieval of any firearm that is inside of a gun case, bedroll, or other container of transport is considered a full-round action. The Quick Draw Skill does not improve this action.<\/span><\/p>\n<p><b>Quick Draw<\/b><\/p>\n<p><span style=\"font-size: medium;\">A character that knows the Quick Draw Skill may attempt it at the start of the combat. The intent to use it must be stated at the beginning of the round before action starts.<\/span><\/p>\n<p><span style=\"font-size: medium;\">The Quick Draw Skill depends upon the pistol being in a fixed location, which is provided by the holster, or the pistol is already in the shooter&#8217;s hand. IF THE CHARACTER&#8217;S SKILL ROLL SUCCEEDS The Quick Draw Skill improves the standard action drawing of a hidden pistol to a Free Move action.<\/span><\/p>\n<p><b>Shooting<\/b><\/p>\n<p>Though shooting a gun is an attack, Strength Bonuses to Hit or Damage DO NOT APPLY. However, Dexterity Bonuses to hit, if any, DO APPLY.<\/p>\n<p><b>Aimed Fire<\/b><\/p>\n<p><span style=\"font-size: medium;\">This involves taking ones time to wait and aim and attempt the perfect shot. The shooter, regardless of weapon type, only shoots ONCE per Combat round. But the shot is at +4 to hit.\u00a0 Aimed Shots are the ONLY kind of shot that allows a Called Shot.\u00a0 For example, stating that you are &#8216;Aiming for his head&#8230;&#8217;<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: medium;\">Note: A double barrel weapon may do aimed fire but unless BOTH barrels are discharged at once, for essentially one attack (though a hit yields double damage) the second barrel is NOT an Aimed Shot due to recoil and smoke.\u00a0 The second barrel will be a Snap Shot.<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: medium;\">Aiming like this precludes moving. The shooter cannot walk, move, ride, etc to achieve the +4 bonus. This includes being in a carriage or on a moving train. The only exception is if the conveyance is very large and relatively stable, like the deck of a ship (NOT a boat.) Moving, or being moved, still allows the shot but the +4 is lost. <\/span><\/p>\n<p><span style=\"font-size: medium;\">After taking an aimed shot the shooter may reload the weapon, or work the action on a repeater, to be ready to shoot at the start of the next Combat round as normal.<\/span><\/p>\n<p><b>Snap Shot<\/b><\/p>\n<p><span style=\"font-size: medium;\">This is a &#8216;normal&#8217; shoulder and shoot or point and shoot. The shooter gains no pluses to hit but is able to employ multiple shots per Combat round as his weapon permits. <\/span><\/p>\n<p><span style=\"font-size: medium;\">During Snap Shooting the character <b>may move one half his normal movement<\/b> BEFORE <b>or<\/b> AFTER firing the weapon with no penalty. Additionally, the character may be on a horse, riding in a carriage, train, etc.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A Muzzle Loading Weapon may be loaded and fired ONCE in a Standard round (30 seconds.) If the weapon is unloaded at the start of the round it can be loaded and able to shoot at the end of the Standard round. If the weapon starts the Combat round loaded it may be fired as initiative dictates but will not be reloaded until the same segment of the NEXT Standard round.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A Breech Loading Weapon may be fired and loaded TWICE in a Combat round. Once at the beginning of the round, per initiative and once in the second half of the Combat round.<\/span><\/p>\n<p><span style=\"font-size: medium;\">NOTE: BOTH barrels of a double barreled weapon may be reloaded twice. Thus a Double Barrel shotgun may be fired up to FOUR times in one Combat round.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A Repeating Weapon may fire FOUR times per Combat round. Twice at the beginning of the Combat round, per initiative and twice in the second half of the Combat round.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A Revolver may be fired up to SIX times (or full load) in a Combat round. Three at the beginning of the round, per initiative and three in the second half of the Combat round.<\/span><\/p>\n<p><b>Rapid<\/b><b> Fire<\/b><\/p>\n<p><span style=\"font-size: medium;\">In a tight situation a character may blast away in the direction of an enemy <b>and move his\/her full movement<\/b> BEFORE <b>or<\/b> AFTER firing the weapon. Aiming is only in the most general sense, -4 to hit with each round.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Breech loading, or Muzzle loading, weapon may only be fired once under these circumstances.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A Repeating weapon may be fired four times.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A Revolver may be fully discharged while in Rapid Fire.<\/span><\/p>\n<p><b>Panic Fire<\/b><\/p>\n<p><span style=\"font-size: medium;\">If the character is in full flight, running, sprinting, towards, away from or past a target he\/she may opt to fire blindly at the target. Such shots are made WHILE moving and each are at -8 to hit.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A Breech loading, or Muzzle loading, weapon may only be fired once under these circumstances.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A Repeating weapon may be fired four times.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A Revolver will ALWAYS be fully discharged while in Panic Fire.<\/span><\/p>\n<p><b>Covering Fire<\/b><\/p>\n<p><span style=\"font-size: medium;\">A character may aim at an area, or an individual, (or a small group of individuals) with the intention of &#8216;Covering&#8217; the target. This means that a specific event or circumstances will cause the character to shoot.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Examples: &#8220;If he so much as moves a finger I blast him!&#8221; Or, &#8220;If anyone appears in the window, I shoot.&#8221;<\/span><\/p>\n<p><span style=\"font-size: medium;\">The Covering character forgoes all other actions in a Combat round except as follows.<\/span><\/p>\n<p><span style=\"font-size: medium;\">If the event occurs at the <b>beginning<\/b> of the Combat round (Someone looks in the window) essentially initiating the combat, the character may IMMEDIATELY fire 1 shot. This shot occurs BEFORE any initiative rolls are made and occurs before the character&#8217;s normal initiative. <b>The shot has no bonus or penalty to hit.<\/b> <\/span><\/p>\n<p><span style=\"font-size: medium;\">IF the Covering Character is using a Muzzle loading or Breach Loading weapon the character MAY NOT shoot again that Combat round, but MAY reload over the next Standard round.<\/span><\/p>\n<p><span style=\"font-size: medium;\">IF the Covering Character is using a Repeating Weapon, he or she may fire one more time in the second half of the Combat round. The second shot must be at the original target.<\/span><\/p>\n<p><span style=\"font-size: medium;\">IF the Covering Character is using a Revolver, he or she may fire two more times during the Combat round. Once at the character&#8217;s initiative point and the second time in the last half of the Combat round. The subsequent shots must be at the original target.<\/span><\/p>\n<p><span style=\"font-size: medium;\">If the event occurs <b>during<\/b> the round, the character may IMMEDIATELY fire 1 shot. This shot interrupts the Initiative cycle and occurs before the actions of the next Segment. In the event that it becomes necessary to determine at what point in the Segment the Covering shot occurred, the shooter gains an automatic +1 to his\/her reaction adjustment (in addition to any DX bonus they may have) for the d10 roll.<\/span><\/p>\n<p><span style=\"font-size: medium;\">A character that is Covering must stop if attacked or otherwise forced to break off concentration and observation.<\/span><\/p>\n<p><b>Point Blank<\/b><\/p>\n<p><span style=\"font-size: medium;\">A Point Blank shot occurs when the gun is discharged at a range of one foot or LESS from the target. For example, pressing the muzzle to the targets body. A normal To Hit roll is made to check for a misfire, but the actual Roll to Hit is +8 to hit AND Damage is automatically considered Critical in that it is applied DIRECTLY to the Target\u2019s Health (CN) NOT to the target&#8217;s Hit Points. (There is no dodge or twist to avoid some portion of the damage in a Point Blank shot. An actual roll of a Natural 20 is treated as Double Damage.<\/span><\/p>\n<p><span style=\"font-size: medium;\"><b>Circumstantial Modifiers<\/b><\/span><\/p>\n<table width=\"522\" cellspacing=\"0\" cellpadding=\"4\">\n<tbody>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\"><b>Target\u2019s Status<\/b><\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\"><b>To Hit Modifier<\/b><\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Stationary, immobile Ex: Target at shooting range<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">+2<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Stationary but mobile Ex: Seated target<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">+1 <\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Walking slowly<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">0<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Walking briskly<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-1<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Running<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-4<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Sprinting<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-6<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Evading\/Unpredictable Ex: Pitching deck<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-8 <\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Good Light (Sunny day, Full Moon)<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">0<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Blinding Light (sun in eyes) <\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-4 to -8<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Poor Light (three quarter to half moon, twilight, fire light, street lights)<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-1 to -4<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Bad Light (star light, quarter moon or less) <\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-3 to -6<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Light Fog\/Mist, light rain or snow <\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-1 to -3<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Fog, rain, snow <\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-4 to -6<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">Torrential rain, blizzard, dust\/sand storm, \u2018Pea Soup\u2019 <\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-10 to impossible!<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\" height=\"47\"><span style=\"font-size: medium;\">25% hidden by Cover<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-2<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">50% hidden by Cover<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-4<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">75% hidden by Cover<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-7<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">90% hidden by Cover<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-10<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">25% hidden by Concealment<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-1<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">50% hidden by Concealment<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-2<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">75% hidden by Concealment<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-3<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">90% hidden by Concealment<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-4<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"315\"><span style=\"font-size: medium;\">In Crowd<\/span><\/td>\n<td width=\"189\"><span style=\"font-size: medium;\">-2 to -8<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-size: medium;\">Cover means hiding behind a solid, protective, object.\u00a0 For example, a brick wall.\u00a0 Concealment means hiding, but not protected. For example, a shrubbery! <\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-family: Liberation Serif, serif;\"><b>Fast Draw Gun Fight <\/b><\/span><\/p>\n<p><span style=\"font-family: Liberation Serif, serif;\">The classic show down. Two gunfighters facing each other on a dusty street\u2026 Who is the Quick and who is the Dead?<br \/>\nA Fast Draw confrontation is resolved thus.<\/span><\/p>\n<p>The shots are Snap Shots, draw and fire, no Aimed Shots.<\/p>\n<p>The Dexterity of the gunfighter, plus the number of Skill Points invested in Quick Draw Skill, minus the adjustment weapon type or barrel length (if any) is the Gunfighter\u2019s Adjusted Fast Draw.\u00a0 Other modifiers like Unfamiliar Weapon, using the off hand are subtracted.<br \/>\nThe same calculation is made for the opposing gunfighter. Then a D20 is rolled for each. They MUST roll their Adjusted Fast Draw or LESS on the D20.<\/p>\n<p>If the Adjusted Fast Draw of one, or both, exceeds 20, then the score(s) are adjusted DOWN by however many points are needed for the highest score to reach 19. The other fighter\u2019s skill is reduced by the same amount, leaving the relative levels the same. Example: Gunfighter A has an Adjusted Fast Draw of 23 (DX=18+3 Skill points +2 for his pistol) Fighter B has an Adjusted Fast Draw of 18 (DX=15+1 Skill point +2 for his pistol) a five point difference. To make it possible to resolve the contest on a D20, Fighter A\u2019s Adjusted Score must be reduced to 19, a reduction of 4 points. Fighter B\u2019s Adjusted Score is then reduced by 4 points, leaving him with a score of 14, which is still 5 points below A\u2019s score.<br \/>\nBy going to 19 rather then 20, it leaves open the possibility that Fighter A might fumble his weapon.<\/p>\n<p>If one succeeds and the other doesn\u2019t, then he or she Rolls to Hit first, possibly killing the opponent before they can squeeze off a shot.<\/p>\n<p>If they both succeed then the one who beat the score by the most wins.<\/p>\n<p>If they Tie, the character with the most Skill Points invested in the Quick Draw Skill wins. (All that practice pays off.)<\/p>\n<p>If they tie AND they both have the same number of points in Quick Draw, then they each roll a D10 to see in which tenth of a second they each got their shots off. However, EVEN IF the Winner\u2019s bullet Kills the other gunfighter, that individual still gets their shot off, possibly resulting in both dying!<\/p>\n<p><span style=\"font-family: Liberation Serif, serif;\">\u00a0<\/span><\/p>\n<p><span style=\"font-family: Liberation Serif, serif;\"><b>Adjustment to Fast Draw<\/b><\/span><\/p>\n<table width=\"100%\" cellspacing=\"0\" cellpadding=\"4\">\n<colgroup>\n<col width=\"128*\" \/>\n<col width=\"128*\" \/> <\/colgroup>\n<tbody>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\"><b>Weapon or Barrel Length<\/b><\/span><\/td>\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\"><b>Adjustment to Fast Draw<\/b><\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">Pistol, barrel is 3\u201d or less<\/span><\/td>\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">+2<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">Pistol, barrel is 3\u201d to 5\u201d<\/span><\/td>\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">+1<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">Pistol, barrel is 5\u201d to 7\u201d<\/span><\/td>\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">0<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">Scatter Gun<\/span><\/td>\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">0<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">Sawed Off Shotgun<\/span><\/td>\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">-1<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">Carbine or Coach Gun<\/span><\/td>\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">-2<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">Rifle or Shotgun<\/span><\/td>\n<td width=\"50%\"><span style=\"font-family: Liberation Serif, serif;\">-3<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><\/td>\n<td width=\"50%\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>Called Shots &#8220;Sharp Shooter&#8221;<\/strong><\/p>\n<p>If your character has the Called Shot or Sharp Shooter Weapon Skill (NOTE: The character MUST be a Fighter, <a href=\"https:\/\/dreadful.missiledine.com\/index.php\/called-shots\/\" target=\"_blank\" rel=\"noopener\">see description<\/a>.) Then he\/she may attempt to hit targets in specific locations rather then rolling randomly to see where\u00a0 the bullet went. (See below.) Details on how the skill is applied are found <a href=\"https:\/\/dreadful.missiledine.com\/index.php\/called-shots\/\" target=\"_blank\" rel=\"noopener\">HERE.<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Rolling a 1<\/strong><\/p>\n<p><span style=\"font-size: medium;\">If your character rolls a 1 (fumble) with a gun it is (most likely) a misfire of some kind.\u00a0 But not always!\u00a0 <a href=\"https:\/\/dreadful.missiledine.com\/index.php\/rolling-a-1-with-your-gun\/\" target=\"_blank\" rel=\"noopener noreferrer\">Consult the Malfunction Table<\/a> and apply any modifiers that are appropriate.<\/span><\/p>\n<p><b>Unfamiliar Guns<\/b><\/p>\n<p><span style=\"font-size: medium;\">If a character acquires a new gun, of any type, he or she should take a few shots to familiarize themselves with the weapon before going into combat. Every weapon has its quirks and factory sights are notoriously &#8216;off.&#8217; <\/span><\/p>\n<p><span style=\"font-size: medium;\">Unless the weapon is the same Make, Model, Barrel Length and caliber as a previously fired weapon it will require several shots to adjust to its shooting ability.<\/span><\/p>\n<p>Unfamiliar Firearm Table<\/p>\n<table width=\"100%\" cellspacing=\"0\" cellpadding=\"4\">\n<colgroup>\n<col width=\"128*\" \/>\n<col width=\"128*\" \/> <\/colgroup>\n<thead>\n<tr valign=\"top\">\n<th width=\"50%\"><span style=\"font-size: medium;\">Shot<\/span><\/th>\n<th width=\"50%\"><span style=\"font-size: medium;\">Penalty to Hit<\/span><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-size: medium;\">1st Shot<\/span><\/td>\n<td width=\"50%\"><span style=\"font-size: medium;\">-3 to hit<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-size: medium;\">2nd Shot<\/span><\/td>\n<td width=\"50%\"><span style=\"font-size: medium;\">-2 to hit<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-size: medium;\">3rd Shot<\/span><\/td>\n<td width=\"50%\"><span style=\"font-size: medium;\">-1 to hit<\/span><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"50%\"><span style=\"font-size: medium;\">4th+ Shot<\/span><\/td>\n<td width=\"50%\"><span style=\"font-size: medium;\">No penalty<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><b>Recoil<\/b><\/p>\n<p><span style=\"font-size: medium;\">All firearms give a kick when they are fired. If<\/span> <span style=\"font-size: medium;\">the shooter is lightweight and low<\/span> <span style=\"font-size: medium;\">strength, this can<\/span> <span style=\"font-size: medium;\">present a problem for them. For each caliber of<\/span> <span style=\"font-size: medium;\">firearm in the chart, a shooter&#8217;s Minimum Strength and\/or Weight (in pounds)<\/span> <span style=\"font-size: medium;\">is given. (Some calibers have low<\/span> <span style=\"font-size: medium;\">enough recoil that they may be used by pretty much anyone<\/span> <span style=\"font-size: medium;\">without a check.) If the shooter is at or above<\/span> <span style=\"font-size: medium;\">that Strength OR Weight, no recoil check is needed. If the<\/span> <span style=\"font-size: medium;\">shooter is under that specified Strength OR Weight, then a<\/span> <span style=\"font-size: medium;\">strength check for recoil must be made for each<\/span> <span style=\"font-size: medium;\">shot. The <strong>DC for recoil is 10<\/strong>. If the shooter<\/span> <span style=\"font-size: medium;\">makes the check, there is no effect and his<\/span> <span style=\"font-size: medium;\">attacks proceed normally. If the shooter fails the<\/span> <span style=\"font-size: medium;\">check, then he or she is thrown back, or their aim is disrupted enough that<\/span> <span style=\"font-size: medium;\">subsequent shots that round are made at a <strong>-4<\/strong>\u00a0 If<\/span> <span style=\"font-size: medium;\">he shooter&#8217;s check fails by 5 or more, then they are<\/span> <span style=\"font-size: medium;\">knocked off their feet and drops the firearm. In<\/span> <span style=\"font-size: medium;\">that case, picking up the firearm and standing up<\/span> <span style=\"font-size: medium;\">are each move actions. If the underweight<\/span> <span style=\"font-size: medium;\">shooter is prone when firing,\u00a0 he\/she will not be<\/span> <span style=\"font-size: medium;\">knocked off their fe<\/span><span style=\"font-size: medium;\">e<\/span><span style=\"font-size: medium;\">t, but if they failed their recoil<\/span> <span style=\"font-size: medium;\">check will still be at a -4 penalty to subsequent<\/span> <span style=\"font-size: medium;\">shots that round. <\/span><\/p>\n<p><span style=\"font-size: medium;\">If the shooter is not being shot<\/span> <span style=\"font-size: medium;\">at (not in combat prior to her initiative, or the<\/span> <span style=\"font-size: medium;\">opponents are still flat footed), he\/she may take 10<\/span> <span style=\"font-size: medium;\">for the Recoil check for Aimed Fire or Rapid<\/span> <span style=\"font-size: medium;\">Fire. The shooter cannot take 10 for the Recoil<\/span> <span style=\"font-size: medium;\">check for Panic Fire. The shooter cannot take 20<\/span> <span style=\"font-size: medium;\">for Recoil checks in any circumstance.<\/span><\/p>\n<p><b>Recoil Table<\/b><\/p>\n<table width=\"665\" cellspacing=\"0\" cellpadding=\"4\">\n<colgroup>\n<col width=\"129\" \/>\n<col width=\"120\" \/>\n<col width=\"125\" \/>\n<col width=\"257\" \/> <\/colgroup>\n<thead>\n<tr valign=\"top\">\n<th width=\"129\">Weapon Type\/ Caliber<\/th>\n<th width=\"120\">Shooter&#8217;s Minimum Strength<\/th>\n<th width=\"125\">Shooter&#8217;s Minimum Weight lbs<\/th>\n<th width=\"257\">Notes<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.22 short pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">4+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">70+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.22 short rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">6+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">80+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.22 (5mm) pistol <\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">5+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">75+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.22 (5mm) rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">7+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">80+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.25 (6mm)pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">6+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">80+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.25 (6mm)rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">7+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">90<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.30 (7.6mm)pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">8+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">90+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.30 (7.6mm)rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">11+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">110+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.303 rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">12+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">120+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.32 short<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">7+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">90+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.32 (8mm)pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">8+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">100+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">8mm rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">12+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">120+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.32 long<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">8+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">100+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.36 (9mm)<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">9+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">100+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.38 (9.8mm)<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">10+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">120+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.40 (10mm)pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">12+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">120+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.40 (10mm)carbine<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">12+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">120+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.40 (10mm)rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">13+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">135+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.44 (10.9mm)pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">12+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">130+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.44 (10.9mm)carbine<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">13+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">130+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.44 (10.9mm)rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">14+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">135+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.45 (11mm)pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">13+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">150+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.45 (11mm)carbine<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">13+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">130+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.45 (11mm)rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">14+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">135+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.475 (12mm)pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">14+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">160+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.475 (12mm)carbine<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">14+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">150+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.475 (12mm)rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">15+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">160+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.50pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">15+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">160+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.50rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">14+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">140+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.577 (14mm)pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">15+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">160+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.577 (14mm)rifle<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">15+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">170+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">12bore Paradox(19mm)<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">16+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">180+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.410 shotgun<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">12+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">110+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">.410 shotgun pistol<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">13+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">150+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">20 shotgun<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">13+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">120+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">20 shotgun pistol\/sawed off<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">14+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">160+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">16 shotgun<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">14+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">135+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">12 shotgun pistol\/sawed off<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">14+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">160+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">12 shotgun<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">14+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">140+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">10 shotgun<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">15+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">150+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"129\">\n<p align=\"center\"><span style=\"font-size: large;\">8 shotgun<\/span><\/p>\n<\/td>\n<td width=\"120\">\n<p align=\"center\">16+<\/p>\n<\/td>\n<td width=\"125\">\n<p align=\"center\">170+<\/p>\n<\/td>\n<td width=\"257\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><b>Loading Your Firearm<\/b><\/p>\n<p><span style=\"font-size: medium;\">All types of cartridge shooting firearms are loaded (or reloaded) at a rate of two shells (or cartridges) a segment. Loading a firearm is a Full-Round Action. For characters with the Rapid Reload skill this becomes a move action.<\/span><\/p>\n<p><span style=\"font-size: medium;\">The character may elect to continue to load on successive rounds until the firearm is fully loaded, or to shoot with the newly loaded shells.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Hence, loading a revolver completely takes a full Standard Round, (6 cartridges) and loading a repeating rifle takes one and a half Standard Rounds (8 cartridges.) For this reason, many experienced characters carry a loaded backup firearm. In this setting, ammunition speed loaders are not available.<\/span><\/p>\n<p><span style=\"font-size: medium;\"><b>Off Hand Shooting<\/b><\/span><\/p>\n<p><span style=\"font-size: medium;\">Shooting a gun in each hand is subject to penalties, <strong>a \u20136 penalty with your Primary Hand shot and a \u201310 penalty to the shot with your off hand<\/strong>. The firearms used in this fashion are limited to pistols. The firearm used in the off-hand can only make one shot, no matter the rate of fire or type of firearm. <\/span><\/p>\n<p><span style=\"font-size: medium;\">The only exception to this Penalty Rule is if the character has the <\/span><strong><span style=\"font-size: medium;\">Off Hand Shooting Skill.<\/span><\/strong><\/p>\n<p><span style=\"font-size: medium;\">The Off Hand Shooting Skill is the firearm equivalent of Two Hand Weapon Fighting. The Off Hand Shooting Skill can be used so long as the firearms can be used with one hand, all long arms are eliminated from the Off Hand Shooting skill. <\/span><\/p>\n<p><span style=\"font-size: medium;\">If the character succeeds at his skill roll for Off Hand Shooting skill, a second shot from the off-hand weapon <strong>(at -5)<\/strong> is possible. <\/span><\/p>\n<p><span style=\"font-size: medium;\">The firearm in the off-hand cannot be given the Aimed Fire bonus, unless it is the only attack being made (i.e., the weapon in the primary hand is not being fired). Moreover, if the firearm in the primary hand is being used with the Aimed Fire bonus, no shot may be made from the off-hand. <\/span><span style=\"font-size: medium;\">\u00a0Penalties to the primary hand do not apply in this case, because the character is simply holding a gun in her off hand. Likewise, if the off-hand is shooting Aimed Fire, the primary hand cannot shoot. Penalties for the off-hand shot do apply.<\/span><\/p>\n<p><span style=\"font-size: medium;\">If the primary hand is shooting Snap Shot, the off-hand can make a Snap shot as well. Penalties DO apply. <strong>(-5)<\/strong><br \/>\n<\/span><\/p>\n<p><span style=\"font-size: medium;\">If the primary hand is shooting Rapid Fire, the off-hand can make a Rapid Fire shot, and additional penalties DO apply. <strong>(-9)<\/strong><\/span><\/p>\n<p><span style=\"font-size: medium;\">If the primary hand is shooting Panic Fire, the off-hand can make a Panic Fire shot, and additional penalties DO apply. <strong>(-13)<\/strong><\/span><\/p>\n<p><span style=\"font-size: medium;\">If the character is &#8216;Covering&#8217; with the primary hand, the off-hand weapon can be shot (one Snap Shot) in a different direction while the primary weapon is engaged with Covering fire. Penalties DO apply. <strong>(-5)<\/strong>\u00a0 OR it can also be employed to Cover the SAME target. <strong>(-5)<\/strong><\/span><\/p>\n<p><span style=\"font-size: medium;\">Likewise the off-hand could shoot Rapid Fire shots while the primary hand shoots Snap Shots in a different direction. Additional penalties DO apply to the Rapid Fire shot(s) as appropriate. <strong>(-9)<\/strong><\/span><\/p>\n<p><span style=\"font-size: medium;\">Point Blank shots are possible with either hand (or both.) The Primary hand may be placing an Aimed shot, Snap shot, Rapid Fire or a Covering Shot WHILE the off hand is pressed against a target for a point blank shot. <strong>(+8)<\/strong>\u00a0 You CANNOT do Panic Fire and a Point Blank shot with the other hand.<\/span><\/p>\n<p><strong><span style=\"font-size: medium;\">Other combinations of rates of fire are not possible.<\/span><\/strong><\/p>\n<p><span style=\"font-size: medium;\">The Off Hand Shooting Skill allows the designation of primary and off-hand to be switched in subsequent rounds (but not during the same round).<\/span><\/p>\n<p><span style=\"font-size: medium;\">The firearm in the off-hand does not have to be the same type of firearm as in the primary hand. Ex: Derringer and revolver.<\/span><\/p>\n<p><span style=\"font-size: medium;\">Additionally, a character may use a firearm in one hand, and a melee weapon in the other hand, subject to all the normal penalties. The one additional restriction in this case is the firearm cannot be used with the Aimed Fire bonus while a melee attack is being made with the melee weapon.<\/span><\/p>\n<p><b>Off Hand Shooting Skill Penalties<\/b><\/p>\n<table width=\"100%\" cellspacing=\"0\" cellpadding=\"4\">\n<colgroup>\n<col width=\"36*\" \/>\n<col width=\"37*\" \/>\n<col width=\"37*\" \/>\n<col width=\"37*\" \/>\n<col width=\"37*\" \/>\n<col width=\"37*\" \/>\n<col width=\"37*\" \/> <\/colgroup>\n<thead>\n<tr valign=\"top\">\n<th width=\"14%\"><span style=\"font-size: medium;\">Primary Hand<\/span><\/th>\n<th width=\"15%\"><span style=\"font-size: medium;\">Off Hand, Aimed <\/span><\/th>\n<th width=\"14%\"><span style=\"font-size: medium;\">Off Hand, Snap<\/span><\/th>\n<th width=\"14%\"><span style=\"font-size: medium;\">Off Hand, Rapid<\/span><\/th>\n<th width=\"14%\"><span style=\"font-size: medium;\">Off Hand, Panic<\/span><\/th>\n<th width=\"14%\"><span style=\"font-size: medium;\">Off Hand, Cover<\/span><\/th>\n<th width=\"14%\"><span style=\"font-size: medium;\">Off Hand, Point Blank<\/span><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr valign=\"top\">\n<td width=\"14%\"><span style=\"font-size: medium;\"><b>Aimed<\/b><\/span><\/td>\n<td width=\"15%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">+8<\/span><\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"14%\"><span style=\"font-size: medium;\"><b>Snap<\/b><\/span><\/td>\n<td width=\"15%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">-5<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">-5<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">+8<\/span><\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"14%\"><span style=\"font-size: medium;\"><b>Rapid<\/b><\/span><\/td>\n<td width=\"15%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">-9<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">+8<\/span><\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"14%\"><span style=\"font-size: medium;\"><b>Panic<\/b><\/span><\/td>\n<td width=\"15%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">-13<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"14%\"><span style=\"font-size: medium;\"><b>Cover<\/b><\/span><\/td>\n<td width=\"15%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">-5<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">-5<\/span><\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">+8<\/span><\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"14%\"><span style=\"font-size: medium;\"><b>Point Blank<\/b><\/span><\/td>\n<td width=\"15%\"><\/td>\n<td width=\"14%\"><\/td>\n<td width=\"14%\"><\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">NA<\/span><\/p>\n<\/td>\n<td width=\"14%\"><\/td>\n<td width=\"14%\">\n<p align=\"center\"><span style=\"font-size: large;\">+8<\/span><\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-size: large;\">NA = Not Allowed<\/span><\/p>\n<p><b>Fanning<\/b><\/p>\n<p>Fanning a revolver is to shooting a pistol what fencing is to swordsmanship. It is a specialty skill that can only be learned once a character has mastered Handguns.<\/p>\n<p>Fanning can ONLY be done with a Single Action Revolver. It involves holding the trigger back with one hand while using the other hand to swipe across and draw back the hammer at great speed. It requires a great deal of practice to accomplish this technique even without ammunition in the gun. Doing it with ammo, and accommodating the kick and flare AND hitting a target takes hours of practice and hundreds of rounds of ammunition.\u00a0 It also causes a callous to form on the palm of the &#8216;fanning&#8217; hand.\u00a0 To facilitate the technique, some shooters will use a cord to tie the trigger back or even have the gun modified to remove the trigger entirely. In either case this results in a &#8216;slip hammer&#8217; that immediately snaps back to strike the primer when the hammer is thumbed back. This can make for a very dangerous situation and can result in accidental discharges even while the weapon is still in the holster.<\/p>\n<p>Accuracy suffers tremendously during fanning, and the further the target is from the shooter the worse it gets. Additionally, each successive shot become less accurate. These penalties are cumulative.<\/p>\n<p>On the other hand, Fanning allows the shooter to fire ALL six shots (or four or five) during the FIRST HALF of the combat round. Instead of being spread across the round.<\/p>\n<table width=\"100%\" cellspacing=\"0\" cellpadding=\"4\">\n<colgroup>\n<col width=\"23*\" \/>\n<col width=\"32*\" \/>\n<col width=\"35*\" \/>\n<col width=\"42*\" \/>\n<col width=\"42*\" \/>\n<col width=\"42*\" \/>\n<col width=\"41*\" \/> <\/colgroup>\n<thead>\n<tr valign=\"top\">\n<th width=\"9%\">Shot #<\/th>\n<th width=\"13%\">Recoil Penalty<\/th>\n<th colspan=\"5\" width=\"78%\">Range Penalty<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr valign=\"top\">\n<td width=\"9%\"><\/td>\n<td width=\"13%\"><\/td>\n<th width=\"14%\">\n<p align=\"left\">Up to 15ft<\/p>\n<\/th>\n<th width=\"16%\">\n<p align=\"left\">16 to 20 feet<\/p>\n<\/th>\n<th width=\"16%\">\n<p align=\"left\">21 to 25 feet<\/p>\n<\/th>\n<th width=\"16%\">\n<p align=\"left\">26 to 30 feet<\/p>\n<\/th>\n<th width=\"16%\">\n<p align=\"left\">30+ feet *<\/p>\n<\/th>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"9%\">\n<p align=\"center\">1<\/p>\n<\/td>\n<td width=\"13%\">\n<p align=\"center\">-0<\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\">-5<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-6<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-7<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-8<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-9<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"9%\">\n<p align=\"center\">2<\/p>\n<\/td>\n<td width=\"13%\">\n<p align=\"center\">-1<\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\">-5<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-6<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-7<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-8<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-9<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"9%\">\n<p align=\"center\">3<\/p>\n<\/td>\n<td width=\"13%\">\n<p align=\"center\">-2<\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\">-5<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-6<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-7<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-8<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-9<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"9%\">\n<p align=\"center\">4<\/p>\n<\/td>\n<td width=\"13%\">\n<p align=\"center\">-3<\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\">-5<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-6<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-7<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-8<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-9<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"9%\">\n<p align=\"center\">5<\/p>\n<\/td>\n<td width=\"13%\">\n<p align=\"center\">-3<\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\">-5<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-6<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-7<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-8<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-9<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"9%\">\n<p align=\"center\">6<\/p>\n<\/td>\n<td width=\"13%\">\n<p align=\"center\">-3<\/p>\n<\/td>\n<td width=\"14%\">\n<p align=\"center\">-5<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-6<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-7<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-8<\/p>\n<\/td>\n<td width=\"16%\">\n<p align=\"center\">-9<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>* Range Increment Penalties may also apply.<\/p>\n<p><b>Example: The Target is 18 feet away. First shot is -6 to hit. Second shot is -7 to hit. Third shot is -8 to hit. Fourth, fifth and sixth shots are -9 to hit.<\/b><\/p>\n<p><strong>I hit him!\u00a0 Where did I hit him?<\/strong><\/p>\n<p>Unless the character is attempting a Called Shot, the part of the target that is actually hit is rolled randomly on the following chart.<\/p>\n<table>\n<tbody>\n<tr>\n<td><strong>Dice Roll<\/strong><\/td>\n<td><strong>Body Part<\/strong><\/td>\n<td><strong>Damage Effect<\/strong><\/td>\n<\/tr>\n<tr>\n<td>1,2<\/td>\n<td>Groin<\/td>\n<td>Impaling x 1.5<\/td>\n<\/tr>\n<tr>\n<td>3,4<\/td>\n<td>Abdomen<\/td>\n<td>Impaling x 1.5<\/td>\n<\/tr>\n<tr>\n<td>5,6<\/td>\n<td>Chest<\/td>\n<td>Impaling x 1.5<\/td>\n<\/tr>\n<tr>\n<td>7<\/td>\n<td>Upper Left Arm<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>8<\/td>\n<td>Lower Left Arm<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>9<\/td>\n<td>Left Hand<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>10<\/td>\n<td>Upper Right Arm<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>11<\/td>\n<td>Lower Right Arm<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>12<\/td>\n<td>Right Hand<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>13<\/td>\n<td>Upper Left Leg<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>14<\/td>\n<td>Lower Left Leg<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>15<\/td>\n<td>Upper Right Leg<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>16<\/td>\n<td>Lower Right Leg<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>17<\/td>\n<td>Left Foot<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>18<\/td>\n<td>Right Foot<\/td>\n<td>Normal<\/td>\n<\/tr>\n<tr>\n<td>19<\/td>\n<td>Face<\/td>\n<td>Normal 1 in 3 chance of being blinded<\/td>\n<\/tr>\n<tr>\n<td>20<\/td>\n<td>Head (Brain)<\/td>\n<td>Impaling x 1.5 Critical<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>NOTE: As common as modern firearms are, they are still not commonly brandished in civilized company.\u00a0 Firearms are not utilized on a daily basis, except by soldiers, law enforcement officers or criminals. 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