Detect Magic

This Cantrip is different then the ‘Sense Magic’ ability of all Adepts.
While Sense Magic requires the the Adept actually touch, this alows detecting Magical auras from a distance.

Detect Magic

Divination
Level: Adept 0
Components: V, S Wand
Casting Time: 1 Standard round
R
ange: 20 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level
Saving Throw: None

The Adept can detect magical auras at a distance, without touching the subject. The amount of information revealed depends on how long the Adept studies a particular area or subject. The detection area extends 20 feet from the tip of the Adept’s wand.  It begins as a narrow beam less then an inch across and expands out to a cone that is 3 feet in diameter at its maximum range (20 feet.)

1st Round: Presence or absence of ‘active’ magical auras.

2nd Round: Number of different active auras, if there are multiple, and the relative strength/power of the most potent aura.

3rd Round: Lingering magical auras.  Items or areas, and to a limited extent creatures, previously affected by or otherwise enchanted, will retain traces of the magic for a period of time.  The energy or a living creature dissipates these auras more quickly then an inanimate object or area.  Though auras outdoors, in an environment of living things (grass, trees, insects, animals, etc) fade much faster then in an indoor environment.

Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.

Aura Strength: An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.

—————— Aura Power —————————

Spell or Object

Faint

Moderate

Strong

Overwhelming

Functioning spell (spell level)

3rd or lower

4th–6th

7th–9th

10th+ (deity-level)

Magic item (caster level)

5th or lower

6th–11th

12th–20th

21st+ (artifact)

Lingering Aura: A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:

Original Strength

Duration of Lingering Aura

Faint

1d6 rounds

Moderate

1d6 minutes

Strong

1d6x10 minutes

Overwhelming

1d6 days

Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.  Creatures that are created by spells will radiate Magic.

Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

NOTE: Adepts are able to sense magic in an item by touching and handling it. This cantrip is used for range detection.