Rogues

Rogue Class

This is the classification for thieves, assassins, brawlers, con men, gamblers and street thugs AND some Police Officers and Detectives. Though able to handle themselves in the streets, these individuals are less inclined to combat and direct violence, and more inclined to stealth, deflection, distraction, persuasion and subtlety.

Rogue Hit Dice is a D8

Weapon Proficiency

Class Initial Number Non-Proficient Penalty Added Weapon Proficiency Per Level
Rogue 3 -3 1/4

The London Underworld had its own argot or slang, designed to both identify its members and confuse outsiders.  A sample glossary can be found here.

There are three types of Rogue. All three use the same experience tables and share some skills and abilities, but they also have specialties. The types are:

Burglar or House Breaker is one who enters by stealth to steal. Second story men/women are the ‘elite’ of the burglars, specializing in climbing and entering a building high above the ground.

Robber, Mugger or Footpad physically assaults his targets. In the underworld these are the ‘lowest’ of Rogues.

Con Man, Swindler or Forger uses tricks and fast talk to rob his or her victims.  Generally considered the most intelligent and personable of the Rogues.

Rogue Experience Levels

Level Experience Weapon Proficiencies Skill Points Hit Dice (D8)
1 0-2,250 2 5 1
2 2,251–3,500 2 5 2
3 3,501-7,000 2 5 3
4 7,001–14,000 2 6 4
5 14,001-24,000 3 6 5
6 17,001-37,000 3 6 6
7 37,001-67,000 3 7 7
8 67,001 -117,000 3 7 8
9 117,001-177,000 4 7 9
10 177,001- 237,000 4 8 10
11 237,001–317,000 4 8 10+1
12 317,001 — 417,000 4 8 10+2
13 417,001 — 540,000 5 9 10+3
14 520,001 — 670,000 5 9 10+4
15 670,001 — 870,000 5 9 10+5

Reaction Modifiers

When it comes to dealing with members of the Rogue’s community (village, town, neighborhood…) He or she has a -1 on reaction rolls. This reflects the fact that the character is a known quantity as it were. He has a ‘shady’ reputation and no visible means of support…When dealing with law enforcement the Reaction Adjustment is -2. The character is often treated as ‘one of the usual suspects.’

Rogue Saving Throws & Attack to be Saved Against

Rogue’s Level Paralyzation, Poison or Death Magic Rod, Staff or Wand Magic Item, Spell** Petrification or Polymorph* Breath Weapon**

1-4

13

14

12

16

5-8

12

13

11

15

9-12

11

12

10

14

13-16

10

11

9

13

17-20

9

10

8

12

21+

8

9

7

11

NOTE: ALL spells are cast by wands, staffs or rods

*Excluding polymorph wand attacks. **Excluding those that cause petrification or polymorph.

***Excluding those for which another saving throw type is specified, such as death, petrification, polymorph, etc.

Available Weapon Proficiencies
Firearms: Pistol Light Club/Baton
Firearms: Long gun Sap/Blackjack
Swordsmanship Street Fighting/Advanced Brawling
Fencing Brawling
Knife
Knife Throwing

Rogue Starting Skills

All Rogues have these skills to start with at NO COST. The Rogue has these skills at a skill equal to Ability Score. The Rogue may elect to improve these skills by spending additional points.

ALL Rogue Starting Skills Relevant Ability Notes & Modifier Check
Appraising IQ
Contacts CH
Fence Goods IQ
Underworld Slang IQ

A Rogue’s other skills generally reflect his or her primary ‘modus operandi.’ For example: Burglars usually know Lockpicking, Climbing, Detect Sounds, Stealth, Hide in Shadows and Search… A Mugger may be skilled at Hide in Shadows, Stealth, Detect Sounds and Evasion along with several weapon/combat skills. A Con Man would be good at Begging, Lip Reading, Fast Talk, Forgery and Sense Motive. Nothing precludes a Rogue from being good at more then one type of thievery, but everyone starts somewhere!

Complete List of ALL Rouge Skills

Before visiting the full list of Rogue Skills, check to see what skills and Abilities your type of Rogue starts with!