| Standard Action |
Attack of Opportunity1 |
| Attack (melee) |
No |
| Attack (ranged) |
Yes |
| Attack (unarmed) |
Yes |
| Activate a magic item other than a potion or oil |
No |
| Aid another |
Maybe2 |
| Bull rush |
Yes |
| Cast a spell (1 standard action casting time) |
Maybe |
| Concentrate to maintain an active spell |
Maybe |
| Dismiss a spell |
No |
| Draw a hidden weapon (see Sleight of Hand skill) |
No |
| Drink a potion or apply an oil |
Yes |
| Escape a grapple |
No |
| Feint |
No |
| Light a torch with a match |
Yes |
| Lower spell resistance |
No |
| Make a dying friend stable (see Heal skill) |
Yes |
| Overrun |
No |
| Read a scroll |
Yes |
| Ready (triggers a standard action) |
No |
| Sunder a weapon (attack) |
Yes |
| Sunder an object (attack) |
Maybe3 |
| Total defense |
No |
| Turn or rebuke undead |
No |
| Use ability |
No |
| Use skill that takes 1 action |
Usually |
| Use spell-like ability |
Yes |
| Use supernatural ability |
No |
|
|
| Move Action |
Attack of Opportunity1 |
| Move |
Yes |
| Control a frightened mount |
Yes |
| Direct or redirect an active spell |
No |
| Draw a weapon4 |
No |
| Load 2 bullets |
Maybe |
| Load a crossbow |
Yes |
| Open or close a door |
No |
| Mount a horse or dismount |
No |
| Move a heavy object |
Yes |
| Pick up an item |
Yes |
| Sheathe a weapon |
Yes |
| Stand up from prone |
Yes |
| Ready or loose a shield4 |
No |
| Retrieve a stored item |
Yes |
|
|
| Full-Round Action |
Attack of Opportunity1 |
| Full attack |
No |
| Charge5 |
No |
| Deliver coup de grace |
Yes |
| Escape from a net |
Yes |
| Extinguish flames |
No |
| Light a torch with flint & steel |
Yes |
| Load a heavy or repeating crossbow |
Yes |
| Lock or unlock weapon in locked gauntlet |
Yes |
| Prepare to throw splash weapon |
Yes |
| Run |
Yes |
| Use skill that takes 1 round |
Usually |
| Use touch spell on up to six friends |
Yes |
| Withdraw5 |
No |
|
|
| Free Action |
Attack of Opportunity1 |
| Cast a quickened spell |
No |
| Cease concentration on a spell |
No |
| Drop an item |
No |
| Drop to the floor |
No |
| Prepare spell components to cast a spell6 |
No |
| Speak |
No |
|
|
| Not an Action |
Attack of Opportunity1 |
| Delay |
No |
| 5-foot step |
No |
| |
|
| Action Type Varies |
|
| Disarm7 |
Yes |
| Grapple7 |
Yes |
| Trip an opponent7 |
Yes |
| Use Skill8 |
Varies |
| |
|
| 1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity. |
| 2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well. |
| 3 If the object is being held, carried, or worn by a creature, yes. If not, no. |
| 4 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two- Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. |
| 5 May be taken as a standard action if you are limited to taking only a single action in a round. |
| 6 Unless the component is an extremely large or awkward item. |
| 7 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. |
| 8 The description of a Skill defines its effect. |