Feint is a Dexterity based Combat skill that can be learned by anyone who has a weapon proficiency in swordsmanship, knife or axe fighting, club or hand to hand (other then brawling.) It is resisted by the subject(s) Intelligence. It is NOT employed in spear, staff, fencing or bayonet.
Feint is a skill roll that is resisted by the subject(s) Intelligence. IF the feint attempt is successful for the attacker, the subject makes a roll vs their Intelligence PLUS their Level, MINUS 1 for each point the attacker made his/her success roll. Example: The character attempts to feint the mugger. The character’s skill at Feint is 15. The character’s roll is 12. Success by 3. The mugger’s IQ is 12 He is a 2nd level Rogue. His resist roll is 12+2- 3= 11. The Mugger must roll a 11 or less to avoid the Feint.
Failure to avoid the Feint means that the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any) OR causes the target’s AC to degrade by 2. (Example: AC 4 becoming AC 6) Whichever makes the target the most vulnerable, but NOT both! This attack must be made on or before your next turn.
It is difficult to feint animals which have instinctive fighting techniques. The character’s Feint Skill is reduced by 2 when fighting an animal.
It is impossible to feint mindless creatures.