Fighter Class
This is the general classification for the rough and tough combat specialists. In the Victorian Era, with the exception of Military personnel, individuals who have dedicated their lives to combat are very, very unusual. But certain general activities do enhance an individuals aptitude to violence, weapon handling and combat. These Sub Classes are:
Professional: This sub class includes Active Duty, Reserves and retired Army Infantry, Cavalry, Artillery and Navy Marines. It also encompasses many, but not all, Policemen, Constables, Sheriffs, Marshals and similar. Military professionals (almost exclusively men) are skilled with heavy weapons (cannon) and tactics.
Outdoorsmen: This sub class includes Cowboys, Game Hunters, Poachers, Game Keepers, and Explorers and so on. It is mostly in this group that skills like trapping, tracking, survival and such are found. Although mostly male, there are women who have ventured off the normal path to explore and in doing so have become proficient with weapons and outdoor skills.
Sportsmen: Sportsmen and women, are the product of a University where, in addition to athletics, they studied a profession. Often times these individuals have remained active in athletics and related fields through club memberships.
Although most sportsmen and athletes do not engage in killing, some sports are violence or weapon oriented (boxing, wrestling, fencing, shooting, archery) and virtually all of them encourage strength building, conditioning and coordination along with the dedication and discipline of training and practice. ALL Sportsman have a professional skill set of some degree to reflect their academic origins.
Fighters Experience Table
Level | Experience | Weapon Proficiencies | Skill Points | Hit Dice (Type Varies) |
---|---|---|---|---|
1 | 0-3,000 | 4 | 3 | 1 |
2 | 3,001–6,000 | 4 | 3 | 2 |
3 | 6,001-12,000 | 4 | 3 | 3 |
4 | 12,001–24,000 | 5 | 4 | 4 |
5 | 24,001-48,000 | 5 | 4 | 5 |
6 | 48,001-96,000 | 5 | 4 | 6 |
7 | 96,001-192,000 | 6 | 5 | 7 |
8 | 192,001 -384,000 | 6 | 5 | 8 |
9 | 384,001-768,000 | 6 | 5 | 9 |
10 | 768,001- 1,268,000 | 7 | 6 | 9+4 |
11 | 1,268,001– 1,768,000 | 7 | 6 | 9+5 |
12 | 1,768,001 — 2,268,000 | 7 | 6 | 9+6 |
13 | 2,268,001 — 2,768,000 | 8 | 7 | 9+7 |
14 | 2,768,001 — 3,268,000 | 8 | 7 | 9+8 |
15 | 3,268,001 — 3,768,000 | 8 | 7 | 9+9* |
* After this level increases in hit points are limited to Constitution bonus if any.
Fighter Hit Dice
Professionals = 2d8 per level
Outdoorsmen = 1d12 per level
Sportsman = 1d10 per level
Weapon Proficiency by Character Class
Class | Initial Number | Non-Proficient Penalty | Added Weapon Proficiency Per Level |
Fighter, Military | 4 | -2 | 1/3 |
Fighter, Non-Military | 3 | -2 | 1/3 |
Outdoorsman | 3 | -2 | 1/3 |
Sportsman | 2 | -2 | 1/3 |
The actual Weapon Proficiencies will vary depending on the type of fighter.